My research interests include: 3D Reconstruction, Human Computer Interaction, and Motion Capture. Currently, I mainly focus on dynamic geometry capture, especially motion capture of human (face, body).
Geometric Primitives Based RGB-D SLAM for Low-texture Environment
Penglei Ji, Ming Zeng, Xinguo Liu.
Joint analysis of shapes and images via deep domain adaptation
Zizhao Wu, Yunhui Zhang, Ming Zeng, Feiwei Qin, Yigang Wang.
Computers & Graphics, 2017.
Spatially constrained level-set tracking and segmentation of non-rigid objects[paper]
Xuan Cheng, Ming Zeng, and Xinguo Liu.
Video segmentation with L0 gradient minimization
Xuan Cheng, Yuanli Feng, Ming Zeng, and Xinguo Liu.
Estimation of human body shape and cloth field in front of a kinect
Ming Zeng, Liujuan Cao, Huailin Dong, Kunhui Lin, Meihong Wang, Jing Tong
Feature-preserving filtering with L0 gradient minimization [paper]
Xuan Cheng, Ming Zeng, and Xinguo Liu
SCAPE-Based Human Performance Reconstruction [paper]
Jiaxiang Zheng, Ming Zeng, Xuan Cheng, and Xinguo Liu
Render Synthetic Fog into Interior and Exterior Photographs [paper]
Fukai Zhao, Ming Zeng, Bo Jiang, and Xinguo Liu
Proceedings of ACM VRCAI 2013.
High Quality Binocular Facial Performance Capture From Partially Blurred Image Sequence [paper]
Jian Jiang, Ming Zeng, Bojun Liang, and Xinguo Liu
Proceedings of CAD/Graphics 2013.
Dynamic Human Surface Reconstruction Using a Single Kinect [paper]
Ming Zeng, Jiaxiang Zheng, Xuan Cheng, Bo Jiang, and Xinguo Liu
Proceeding of CAD/Graphics 2013.
Templateless Quasi-Rigid Shape Modeling with Implicit Loop-Closure [paper]
Ming Zeng, Jiaxiang Zheng, Xuan Cheng, Xinguo Liu
Proceedings of CVPR2013.
A Memory-Efficient KinectFusion Using Octree [paper] (Best Paper Award)
Ming Zeng, Fukai Zhao, Jiaxiang Zheng, Xinguo Liu
Proceedings of Computational Visual Media Conference 2012, LNCS 7633, pp. 234–241