My research interests include: Geometry Analysis and Processing, 3d Reconstruction, Human Computer Interaction, and Motion Capture. Currently, I mainly focus on dynamic geometry capture, especially motion capture of human (face, body).
Spatially constrained level-set tracking and segmentation of non-rigid objects[paper]
Xuan Cheng, Ming Zeng, and Xinguo Liu.
Video segmentation with L0 gradient minimization[paper]
Xuan Cheng, Yuanli Feng, Ming Zeng, and Xinguo Liu.
Estimation of human body shape and cloth field in front of a kinect[paper]
Ming Zeng, Liujuan Cao, Huailin Dong, Kunhui Lin, Meihong Wang, Jing Tong
Feature-preserving filtering with L0 gradient minimization [paper]
Xuan Cheng, Ming Zeng, and Xinguo Liu
SCAPE-Based Human Performance Reconstruction [paper]
Jiaxiang Zheng, Ming Zeng, Xuan Cheng, and Xinguo Liu
Render Synthetic Fog into Interior and Exterior Photographs [paper]
Fukai Zhao, Ming Zeng, Bo Jiang, and Xinguo Liu
Proceedings of ACM VRCAI 2013.
High Quality Binocular Facial Performance Capture From Partially Blurred Image Sequence [paper]
Jian Jiang, Ming Zeng, Bojun Liang, and Xinguo Liu
Proceedings of CAD/Graphics 2013.
Dynamic Human Surface Reconstruction Using a Single Kinect [paper]
Ming Zeng, Jiaxiang Zheng, Xuan Cheng, Bo Jiang, and Xinguo Liu
Proceeding of CAD/Graphics 2013.
Templateless Quasi-Rigid Shape Modeling with Implicit Loop-Closure [paper]
Ming Zeng, Jiaxiang Zheng, Xuan Cheng, Xinguo Liu
Proceedings of CVPR2013.
A Memory-Efficient KinectFusion Using Octree [paper] (Best Paper Award)
Ming Zeng, Fukai Zhao, Jiaxiang Zheng, Xinguo Liu
Proceedings of Computational Visual Media Conference 2012, LNCS 7633, pp. 234–241